


If a statement is currently false, it greys out the override to show that it’s not currently active. The AI processes overrides from top to bottom, looking for the first statement that proves true. This example highlights how the list of priorities can quickly change and how the AI are always trying to optimize their time by tackling the most important priority first.Įach override consists of a statement, a rating, a position, and an additional settings button. Engbot returns to their station to assist in the fight once again. When the systems are adequately repaired, the rating for “Repair System” is lowered and the next highest priority “Man Station” is once again at the top of the list.

Engbot leaves their station and begins to repair the ship’s systems. After the missile, the rating skyrockets to a 3 or 4, becoming the highest rated priority. Before the missile hit, Engbot’s rating to “Repair System” was 0, because the systems were all undamaged. A few moments later, an enemy missile crashes into the ship’s hull causing a lot of damage to the ship systems. This allows them to react to situations.įor example, in this scenario the Engbot’s highest priority is “Man Station” so they are dutifully at their station assisting the battle. The ratings of each priority fluctuate based on many personal and environmental factors. The highest rated action for the current circumstances is the action the AI will engage in. In order to do that, they list all their possible actions with a rating for each one. Since the AI can do only one thing at a time, they need a way to determine which action is the most important at the current moment. How the AI WorksĮach AI crewmember has a list of all possible actions they can take at any one moment. Lastly, we’ll go through an example of how you could add a new reaction to your AI crew.
#PULSAR LOST COLONY MAIN TURRET HOW TO#
Then we’ll explain how to tweak or add new overrides to change their behavior. Some turrets can only be acquired from defeating specific Sector Commanders, such as the Swarm.First, we’ll go over how the AI functions, using some of the default priorities as an example. Ship weapons level higher than 10 can only drop from difficult targets including (but not limited to) Relic Hunters, Bounty Hunters, and Sector Commanders. As such, in most situations there is no downside to upgrading your main turret outside of increasing scrap consumption. Main turrets are not typically available in stores, barring those salvaged ones you have sold to them. Unlike ship turrets, upgrading your main turret generally will not increase its power usage in megawatts (MW). For maximum damage you must hold down the fire button until the two circles touch (damage percentage displayed in red text below after calibration has completed). This is demonstrated by a pair of converging concentric rings: one which grows out from the firing pip and one that shrinks from the edge towards it.

Pulse laser which can shoot down missiles and nukes (default: briefly tapping Mouse2 or pressing Q).Using the Main Turret requires the Advanced Operator talent. Prototype - "FlashFire" and the Interceptor which starts with the Retrofitted Coil Gun. They will overheat when they reach 110% Heat and cool down 20% slower then other turrets (except the Keeper Beam).Īll player ships (and most NPC ships) start with a Main Turret besides The Annihilator which starts with the W.D. Main turrets are the primary weapon of a vessel.
